Jul 16, 2008

We may have seen mostly single-player content of Sony's upcoming Killzone 2, but Guerrilla Games is promising a full-fledged multiplayer experience. Online play will allow players to customize their own characters by applying various traits, or "badges," from different multiplayer classes. There will be a primary and secondary badge available from each class to choose from. Also, although the Helghast and ISA look very different from each other, the effects of these badges are the same, regardless of which side you're playing on.

The full list of multiplayer classes can be found after the break.

The default multiplayer character is assigned when no primary badge is selected. A secondary badge may still be added. Riflemen can start with most weapons, except for the specialized ones.


Primary badge ability: Sets up an automated turret which targets the enemy.

Secondary badge ability: Repairs ammunition dispensers, mounted guns, and automated turrets.


Primary badge ability: Revives downed team mates.

Secondary badge ability: Throws a health pack, which can be picked up by other players.


Primary badge ability: Uses a cloaking suit to become near-invisible.

Secondary badge ability: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.


Primary badge ability: Dons heavy armour twice as strong as normal.

Secondary badge ability: Temporarily boosts running speed.

Primary badge ability: Throws a coloured smoke grenade, which serves as a spawn point.

Secondary badge ability: Requests air support from a sentry bot which targets the enemy.


Primary badge ability: Assumes the disguise of a randomly selected enemy player.

Secondary badge ability: Throws a sticky, proximity-activated C-4 charge.


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